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AI Insights · Timothy · April 2024

Top 5 First Person Games in Mexico, Q1 2024

In Q1 2024, the top first-person games in Mexico showed varied performance in downloads, revenue, and active users, with notable trends across different metrics.

Top 5 First Person Games in Mexico, Q1 2024

In the first quarter of 2024, the top five first-person games in Mexico demonstrated diverse performance trends across downloads, revenue, and active users. Here's a closer look at how each game fared on a unified platform:

Call of Duty®: Mobile experienced fluctuations in its weekly revenue, starting strong at approximately $475K in early January, then dropping to around $149K by the end of the month. February saw a rebound with revenue peaking at about $376K mid-month, before settling at $242K by the end of March. Weekly downloads began at 143K and saw a gradual decline to about 89K by mid-March, only to recover to 105K by the end of the quarter. The game maintained a robust active user base, starting at 1.27M and remaining relatively stable, ending Q1 with around 1.22M users.

Minecraft showed a steady revenue stream, starting at $82K and averaging around $70K throughout the quarter, with a slight increase to $79K in the last week of March. Downloads saw a gradual decline from 139K at the beginning of January to approximately 81K by mid-March, before rising slightly to 92K by the end of the period. Active users followed a similar trend, starting at 1.75M and experiencing a slight decline to 1.51M by early February, then stabilizing around 1.59M by the end of March.

Arena Breakout: Realistic FPS exhibited moderate revenue growth, peaking at $48K in mid-January and maintaining an average of $35K for the rest of the quarter. Weekly downloads spiked at 95K in early February but generally ranged between 35K and 64K. Active users started at 283K, peaking at 363K in mid-February, and ended the quarter at 324K.

Blood Strike - FPS for all saw a dynamic quarter. Revenue increased from $12K in early January to $22K by the end of March. Downloads were particularly volatile, starting at 138K, peaking at 307K in early March, and then settling at 236K by the end of the quarter. Active users mirrored this trend, rising from 422K to 893K by mid-March, and slightly declining to 822K in the final week.

Finally, Call of Duty®: Warzone™ Mobile, launched in late March, saw impressive early performance. Weekly revenue reached $65K, while downloads hit 908K in its launch week before settling at 385K. Active users surged to 749K in the first week and maintained a strong presence with 681K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024